Bioware went on the forums to address the issue of missing monthly cartel coins for some players.
Subscribers check your cartel coin ledgers, BioWare may be ripping you off. | 03.28.2016, 04:44 PM
I wanted to pop in this thread and address your concerns with the 3 day delay on Cartel Coin grants. Since August of last year an issue creeped into our granting system which caused Cartel Coins to be granted every 33 days, instead of every 30 days as intended. As you pointed out, if this issue went on for a long period of time, your monthly grant could be affected and so we definitely did not want that to happen. As of right now the only effect is that your grant may be delayed.
With that in mind, we have a fix for this issue planned with next weekâ€™s maintenance. After next week your grants should continue forward, 30 days apart, as intended. Thank you for raising this issue so we could get it addressed.
Subscribers check your cartel coin ledgers, BioWare may be ripping you off. | 03.28.2016, 06:47 PM
I want to address up a couple of questions I am seeing in the thread.
Will we be compensated for the Cartel Coins we missed receiving?
No one should have missed receiving any coins due to this issue. When you have 30 days of subscription time, you will receive your monthly Cartel Coin grant during that 30 day window. That is still true. Due to this issue you may receive it on a later day then you did previously, but you will still receive it within your current subscription window.
I checked my ledger and I am missing XXX coins, what do I do?
Understand that this issue has only been going on since August of last year. The accumulation of 3 day delays has not occurred enough at this time to cause any issues in granting Coins. You should have received all Cartel Coin grants as intended (although perhaps a few days later than usual). If you feel you are missing any of your Cartel Coin grants please contact CS.
It was really important to us that we got this addressed before anyone was impacted, especially if that impact meant losing Cartel Coins. Again, no one will have lost any Cartel Coins, it is possible only that your grant will later into your 30-day subscription window.
We’ve been peering at Korean MMORPG Black Desert Online [official site] with some interest since plans for a western release were announced in 2014. We’ve cooed at trailers, pondered the combat system and applauded the character creation tools. To learn more, we sent Agent Messner into the fray and he returned with exciting news. Could this be the MMO for those of us who are weary of the genre’s formulaic structure?
I am bored to death of MMORPGs. Not their potential mind you, but the execution. The seemingly endless chains of quests, the sole focus on murdering everything that doesn’t give you a quest (and some things that do), and, perhaps most of all, the way developers think that shoving more quests into the meat grinder is the solution to prolonging a game’s lifespan.
This is exactly what I was expecting to see when I sat down and hesitantly logged into Black Desert Online for the first time. Here we go again, I thought. But within my first hour of playing, Black Desert Online revealed that it was more than just a pretty face (and some not-so pretty faces). It made me feel something that I haven’t felt while playing an MMORPG in a very long time: I felt lost. The good kind of lost.
If you were to take most of the bigger MMORPG releases of recent years and cut them open what you’d find is that, despite how their skins might differ, they all possess the same bones. Structurally, the genre hasn’t changed much since World of Warcraft. And as the language of MMOsâ€”terms like ‘dungeons’ and ‘raids’â€”becomes less of an magical concept and more of a retreaded staple, all the joy of discovery is slowly drying up.
Black Desert Online â€” which should be arriving some time in March â€” doesn’t invent a whole new language for the genre, but it does add a new lexicon of ideas that have, for me at least, made the conversation around MMORPGs interesting again. Playing this game feels like exploring an unfamiliar room with the lights out. I’m not immediately aware of where the walls are, and bumping around in the dark when I’m used to knowing all the fixtures of a room feels so damn refreshing.
Despite that sense of being in a dark room, you’ll still be wrapped up in the most basic RPG concepts like leveling up, managing gear, killing monsters and completing quests. You might not know where the furniture is but you’ll know what kind of furniture it is when you stumble across it. Black Desert uses all of those familiar features as a foundation to explore more interesting ideas that its more statistic and progression driven peers rarely visit. And where Black Desert steers close to tradition, there always seems to be an effort made to introduce some wrinkle to the formula that you might not have expected.
A great example of this is the knowledge system, which acts as a repository for all the lore, characters, places, and interesting little tidbits you discover on your adventures. Knowledge isn’t just for those of you who like to read every little detail, either. Its snakes its way into all sorts of cracks in the game, influencing certain systems in a manner that feels satisfying and cohesive.
Just about every non-player character in the game has some opinion of you that you can influence by engaging them in conversation using the tidbits of knowledge you’ve picked up on your journeys. But not every character will care about what you have to say, so finding the right topics of interest is a hunt in itself.
That particular mini-game can be confusing â€” a problem made worse by Black Desert Online’s unwillingness to explain how everything works â€” but once you understand its quirks it can be a fun distraction, running around town trying to win everyone’s affections. It’s not nearly as silly as The Elder Scrolls: Oblivion’s conversation system, where you’d take turns insulting and complimenting a character in rapid succession until they’re likely so confused they submit and spill all their sweet secrets just to get the whole awkward affair over with.
Instead, each round of the game has a different objective that you must achieve by deploying your topics of knowledge in a specific order. There’s an element of random chance that can make the whole affair feel more like a card game, what with each topic having its own stats that impact your overall chance of success. If you succeed, you can double down and make the character like you even more, but if you fail to grab their interest with your conversational arts they’ll lose any affinity they had gathered for you during that conversation.
What I really enjoy is that the point of all of this is that characters in Black Desert aren’t always willing to spill all their secrets to you just because you’re the hero, and they feel far more fleshed out than the window dressing NPCs you’ll see in other games. Many of the quests in the game can only be unlocked once you’ve earned the respect of the quest giver. Beyond that, characters might also have their own knowledge to share, a unique special item they’d be willing to loan you, or might even allow you to purchase rare goods once they like you enough.
Knowledge also seeps into how much energy you have, which is a slowly replenishing resource you expend on certain tasks like crafting, stealing from NPCs (yes, you can do that), and a whole host of other things. Don’t worry, this isn’t like Archeage’s ‘labor points’, which were a way to limit how much a free-to-play player could accomplish in a given amount of time. As it stands, energy isn’t tied to any financial model and it expands rapidly as you acquire more knowledge.
It’s an interesting relationship that gives extra energy for completionists who manage to hunt down all the possible knowledge on a given topic. The game will even provide some clues as to where you should look, as certain things can be a little easy to miss, like letters left on tables or characters who are tucked away and out of sight.
When I arrive in a new town, my first mission is always to walk around and talk to every character (thus unlocking their specific topic of knowledge). It ends up being aa fun and productive way to learn who’s who while also picking up any immediately available quests and learning the locations of any persons of interest who I might need to come back to later.
By far the biggest reason why Black Desert Online has managed to keep attention has to do with how obsessed the game seems with creating a convincing world to exist in. While I understand the benefit of mainstay MMORPG features such as fast travel and matchmade dungeon groups, all of that casual-ization for the sake of convenience has butchered the sense of wonder and atmosphere that older MMORPGs have in spades.
Too much convenience can shatter any sense of investment in your virtual life. There’s no real sense of being in a place when you can pop open a window and warp to a dungeon you’ve completed dozens of times with a group of random players you’re rarely encouraged to interact with. In a way, MMORPGs are terrible at defying the internal logic of their own worlds. You rarely feel like a virtual citizen, just a dungeon-running sweatshop worker doomed to always chase that next piece of better equipment.
While I’m still too early into Black Desert Online to judge it conclusively, I have a feeling that it is going to be one of the more convincing online worlds of recent memory. There’s so much attention paid to making everything feel logical and cohesive, even in small details like the fact that the horse you ride doesn’t magically vanish when you dismount. If you’re going to take a horse out of your stable, you’ll need to bring it back when you’re done with it. If you hop off and abandon it in the woods and never return to reclaim it, it risks becoming injured and you’ll be forced to pay those costly medical bills.
I love playing an MMO that isn’t always trying to push me to forward but rather allows me to breathe, soak in the ambiance, and go at my own pace without feeling like I’m missing out. It’s the first time in a long while that I haven’t been paranoid about how slowly I’m levelling. I’m more than happy to just play the game and enjoy it. In that way, Black Desert Online feels more like a single-player RPG than an MMORPG. And yes, that’s a compliment.
Of course, eventually everything new and exciting about Black Desert will inevitably become routine. I wouldn’t be surprised to see some of its ideas gobbled up by future MMORPGs to become their own tropes either. But what I can say is that Black Desert might be the MMORPG for people like me who are dead tired of the same old song and dance. I don’t think it will be the next big evolution that it bills itself as, but I do think that it’s poised to finally bring some much needed water to a genre dying of thirst.
Black Desert Online launches in March. You can apply to be part of the latest beta right now.
Earlier this year, Black Desert Online [official site] released a free standalone version of its sophisticated character creation suite and the results at RPS Towers were quite horrifying. Today, the Korean MMORPG has finally made it westward and you can check its launch trailer after the drop.
Actually, for those of you sneaky sods who didn’t click the above link, you’re not getting off that lightly. THIS GUY was born from the aforementioned experimentations with the game’s character creator:
Now that that ghastly image has been forever imprinted in your mind, let’s look at the prettier side of Black Desert Online:
Looks quite nice, doesn’t it? And from from what Steven Messner relayed in his recent hands-on with the MMO, there’s a lot more going on beneath its aesthetically pleasing veneer. Speaking to the credibility of its world, he praised how alien it all made him feel, but that this very fact urged him to explore further:
“This is exactly what I was expecting to see when I sat down and hesitantly logged into Black Desert Online for the first time. Here we go again, I thought. But within my first hour of playing, Black Desert Online revealed that it was more than just a pretty face (and some not-so pretty faces). It made me feel something that I havenâ€™t felt while playing an MMORPG in a very long time: I felt lost. The good kind of lost.”
Given how little MMOs have changed over the last decade or so, this idea of unfamiliarity and genuinely feeling lost within Black Desert Online’s world sounds absolutely wonderful, and bodes well for its long-term appeal. I can’t remember the last time I started a game and didn’t instantly recognise things I was supposedly seeing for the first time. If this concept can also tie into the game’s combat, quests and systems, then it could be onto a winner.
Black Desert Online is out now via the game’s site. Tiered packages cost different prices: the Explorer’s Package costsÂ â‚¬29.99, whileÂ theÂ Traveler’s Package comes in atÂ â‚¬49.99 (which translates to Â£23.21 and Â£38.62, respectively, so saysÂ this currency conversion).
I had the hardest time getting into Black Desert Online [official site]. Learning to enjoy it feels like systematically dismantling every instinct MMORPGs have taught me. Black Desert, a sandbox MMO that launched in Korea last year, is the Invasion of the Body Snatchers of online RPGs; underneath its familiar skin is a refreshingly subversive experience. But the result is a game that can be confusing, frustrating, and captivatingâ€”often at the same time. Even as I continue to sometimes struggle against it, Black Desert Online has me locked in its grip.
If there’s one reason why I’m enamored with Black Desert Online, it’s that after over 50 hours with it, I’m still constantly discovering little nuances I had no idea existed. As someone who has grown exceedingly tired of the cut-and-paste template of most MMORPGs, it’s refreshing to play one with so many original ideas. But just because so much of Black Desert Online is new doesn’t mean that it’s always executed well.
Unlike most MMOs, which are unequivocally focused on killing stuff and thenâ€”maybe if you feel like itâ€”some light crafting, Black Desert is a sandbox with a multitude of ways to spend your time. Sure, you’ll probably still kill a lot of stuff, but I’m only halfway to the level cap because I’ve been absorbed by all the different branches of crafting, trading, and exploring.
Black Desert Online is also gorgeous. While the character models can be beautiful in their own way, I’m far more in love with how convincing and organic the world feels. There’s a real display of restraint in the artwork, making Black Desert look like it’s set in medieval Europe until you realize that the person you’re buying a fishing rod from is a talking otter. That low-fantasy realism is aided by some stunning environmental lighting, which creates awesome sunsets and sunrises, and I enjoy the subtlety of the architecture. So many fantasy MMORPGs try to wow you with fantastical cities that feel bombastic instead of impressive. But in Black Desert, there’s a simple elegance to many things, like a ruined castle perched on a cliff overlooking the sea that feels both wondrous and completely natural at the same time.
There’s a high price to pay for such an expansive world free from loading screens, unfortunately. Objects will pop into view constantly, and it can be really distracting as you move about in dense cities. Keeping a steady 60 FPS feels like a distant dream in busy areas too, even with many high end options turned off. Still, the wrinkles in Black Desert’s beauty are easy to ignoreâ€”or at least live with, especially when you’re wrapped up in its many distractions.
One of the most distinctive features is the contribution system, which is one of the many ways your character grows as you play. Instead of awarding experience for your main level, most quests offer experience that increases your contribution points. Using these refundable points, you can rent gear from NPCs, buy property for a variety of uses, or unlock nodes that you discover on the map, using them to create trade routes or production chains.
By hiring NPC workers, I can send them off to unlocked nodes to harvest resources, like potatoes from a farm, and then either craft them into something useful or sell them on the market. Of course, I could head out and do all that gathering myself, but that feels tedious and boring, so being able to outsource it to NPCs while I do something fun is a great alternative.
Black Desert Online has a good deal of automation, and while I’d normally balk at the idea of being able to set waypoints and let my character autorun to them, these features feel necessary. The world of Black Desert is massive, and there’s a distinct focus on making a more realistic experience rather than a convenient one. Objects in your inventory weigh you downâ€”even money, there’s also no immediate fast travel, bank space is regional, and everything you do has some associated maintenance fee that’ll always keep you working. With all this effort paid to creating a more demanding game, being able to let my character steer herself back to a city after a quest feels like a natural concession.
Some people will hate the idea of an MMORPG that strips away all that convenience, but I adore Black Desert’s stricter rules as they force me to play with more intention. They contribute to a greater sense of investment in the world than I’ve felt in a long time from an MMO. While much of what’s possible in Black Desert Online can feel like simple busywork, like having to repair your wagon after a night of trade runs, it also feels more cohesive and, in some cases, more rewarding. With so many things to do, I found it easy to lose myself for hours at a timeâ€”even if it was doing something as mundane as brewing beer and transporting it to market.
I’m also hard pressed to find any reason to logout of Black Desert Online, and it’s common for me to leave the game running for days at a time. While there’s plenty to do that requires you to actively play, there’s also a few things that can be done autonomously. Before I go to bed, I park my character at a quiet fishing spot with an empty inventory, leaving them to fish while I sleep. Throughout the day, I’ll leave the game minimized and pop in now and again to tend to my farm or send my workers back out to nodes to gather some more. Normally these kind of AFK activities feel like they exist in spite of more engaging alternatives, but they make Black Desert feel very flexible. No matter what I feel like doing, there’s always something to suit my mood.
If building node networks or AFK fishing isn’t your thing, you can also experiment with horse taming and breeding, crafting, hunting, farmingâ€”the list goes on. What’s fascinating is that all of these pursuits feel just as fleshed out as the next. Fishers will eventually progress to owning boats and sailing for deeper waters, traders will upgrade from donkeys to carriages, and sprawling production networks can be a full-time hobby. There’s a lot to learn, and that feeling of finally understanding a complex mechanic, like how a region’s moisture level affects your crops, can be a great reward.
Unfortunately, Black Desert’s Korean roots can really tangle things up. The English localization is rough, and with such a complex game, not being able to understand certain functions is frustrating. Like EVE Online, Black Desert struggles with disseminating relevant information to new players. This is also compounded with the fact that Black Desert is caught in the awkward space of looking like a generic MMO but being drastically different, creating a gap between expectation and reality. My first dozen hours were difficult, as everything I had learned from playing other MMORPGs felt useless, and it made the game feel unintuitive until I learned to speak its language.
While there is a somewhat forgettable story that will push you forward, you’re not obligated to follow it beyond the intro cutscene. This nonlinear approach means it’s easy to stumble into concepts that you weren’t supposed to encounter until later, creating tension between Black Desert’s sandbox nature and its linear approach to teaching you how to play. In-game video tutorials help a little, but I still found the game to be too confusing too often.
Of course, what MMORPG wouldn’t be complete without killing something? The good news is that combat is fluid and fun. My ranger gracefully leaps around the battlefield, devastating groups of enemies with skills that trigger by using combinations of key presses in concert with mouse clicks. The control system is a nice departure from hotkeys (though you can still use them), and I quickly internalized all my different moves and the ways they could flow together. Although sometimes they flow together in unintended ways: because each class has so many moves mapped across only a few possible key combinations, I ran into situations where my character do one thing when I meant her to do another, which is annoying. The difference between ‘a + left click’ and ‘left click + a’ is just too narrow.
Enemies in Black Desert aren’t much of a challenge, but I also suspect this might be because most MMOs have conditioned me to tackle them one at a time. I found combat to be more satisfying when I’d run into an area, pull a dozen or so baddies, and then kite them around while unleashing hell. It evokes the same feeling of ceaseless slaughter from games like Diablo 3. Combat moves at such a rapid pace that even a quest to kill a hundred monsters can take just five minutes in a well populated area.
There’s no question that, still being a Korean MMO, Black Desert Online is a grind. While it feels better masked by the diversity of non-combat activities, you’re still going to spend many hours killing the same monsters and doing uninventive quests. Since only a few offer combat experience points as a reward, the only real way to increase your level is to head out and kill stuff.
Fortunately, Black Desert awards you with a mighty boost to experience when farming in groups, so teaming up can cut the grind significantly. Getting to max level is taking most players around 10 hours, making Black Desert one of the quickest MMORPGs to level in. And, to be honest, I like that it dispenses with the facade of using quests to level up. Too often it feels like unnecessary padding. To be able to head out to a field and kill some monsters with friends for an hour and gain a few levels actually feels more productive than shallow quests trying to feign some sense of adventure.
For fans of dungeons or raids, Black Desert Online offers next to nothing. There’s a few world bosses to kill, but that’s about it. Endgame activities are almost entirely focused on weekly events called sieges that allow guilds to claim ownership of territory on the map. Unfortunately, the system won’t be implemented for a few more weeks, so I can’t say how well it supplants the need for traditional PVE. It does sound awesome on paper, though.
Without getting a taste of the endgame sieges, I do have concerns that Black Desert could eventually lose its lustre. EVE Online’s constant political maneuverings keep things exciting while giving players agency. I’m not convinced that Black Desert will be able to supply that same experience, which can be important in such a self-directed game. Right now, I’m happy to log in and explore a little more each day, but I can foresee a time when there’s nothing left to learn and my character feels like they’ve hit a ceiling. The North American version is behind the Korean version by a few expansions. I’ve only read about them a little, but they seem to add even more things to discover, which is promising.
This problem of hitting a ceiling is potentially compounded by the dire lack of character customization features, which is a big disappointment considering how gorgeous and flexible the character creator is. You could spend hours sculpting the perfect avatar, but Black Desert’s lack of distinguishable armor means you’re always going to look like every other character in your class. There’s a few costumes available on the premium cash shop, but they are expensiveâ€”costing as much as Black Desert Online itselfâ€”and are so few in variety that it’s not worth it. You can either look like 75% of players or the 25% who sprung for premium costumes.
The dye system is the bigger frustration, as colouring your armor consumes the dye and the only way to obtain more is through buying mystery packs from the cash shop. Fortunately, the sins of the cash shop end there, and players don’t need to worry about any items giving others an unfair advantage (at least not yet).
Those complaints feel relatively small compared to Black Desert Online’s immense scope. And even if my worst fears come true and I eventually run out of steam, I can’t say I’ll regret the time that I’ve spent. There’s so much to see and explore, so many concepts to wrap my head around, that Black Desert Online is a truly memorable MMORPGâ€”if not always a great one. It can be hard to embrace what it is instead of trying to force it to be what it isn’t, but Black Desert offered me a chance at escaping from the by-the-numbers slog that MMOs have become. It’s exciting to play an MMO that understands the importance of building a world worth living in, not just erecting a corridor of static set pieces to run through on your quest for power.
Black Desert Online is an MMO that combines a few aspects of EVE Online with a gorgeous fantasy world. It features plenty of fluid action combat, but you’d be missing out if you don’t invest in its expansive and robust crafting and production systems. This guide will help you get started, teaching you how to use ‘contribution points’ to build your own business brewing beer.
Before we get started, this is a guide that should be attempted by players around level 15+ who have worked through some of the story quests and have made their way to the town of Velia. Don’t worry, getting there should only take an hour or two. Once you’re there, I’ll take you step by step toward building your first ‘node network’ to begin producing goods that you can craft to make yourself a lot of money. You’re also going to need a total of four contribution pointsâ€”which I’ll explain how to get in just a few moments.
I will say that thanks in part to Black Desert’s shoddy localization and the obtuse nature of the mechanics, understanding all of the nuances described in this guide might take some time. Just keep at it, follow closely, and don’t hesitate to experiment and see what happens.
Want to simply know more about what’s good and bad about the game? Read the Black Desert Online review instead.
What Are Contribution Points?
In most MMORPGs, your character’s power is measured by their level, and the same is true for Black Desert. However, Black Desert has more to do than kill monsters and run dungeons. You can set up trade routes, build and sell boats or wagons, become a master chef, and plenty more.
Almost all of those pursuits are tied to contribution points, a refundable currency you earn from completing different quests. With enough experience, you’ll earn points that you can spend and refund whenever you please.
Perhaps the most basic way to invest contribution points is through renting items from various NPCs. As you explore the world, you’ll encounter many characters who will loan you items in exchange for contribution points. Whenever you’re done using the item, like a fence to set up a garden, bring it back to that character and earn your contribution points back in full. Where you’ll spend most of your contribution, however, is setting up sprawling ‘node networks’ to access resources or connect towns together to establish trade routes. Let’s dig into how that works.
How Do Nodes Work?
The world of Black Desert is vast and nonlinear, and you’re free to wander about and discover it as you please. Landmarks and areas of interest are called nodes, and by unlocking them using your contribution points, you can begin to chain them together into a network. Doing this allows you to hire workers who can head out to the nodes and harvest a given resource for you, like the produce we’ll use to make beer.
Looking at the world map, you can see how nodes are connected to one another by white lines that arch between them. All node networks must start at a town (the icon on the map will be blue) which is a node you get for free. That means in order to unlock a given node, you must first unlock any subsequent nodes between it and any town.
Looking at this image, you can see that, in order to unlock the Imp Cave, I must first unlock the Loggia Farm node.
To discover a node, you need to locate the Node Manager, an NPC somewhere in the area of that node who you can talk to. Many of them will be located along roads, so as you travel keep an eye out and always talk to them if you see one. For this guide, let’s unlock the node manager at Loggia Farm.
Head west of Velia, keeping in sight of the coast until you see the farm buildings and fields of Loggia Farm. As you approach the front gate you’ll see Severo Loggia out front, the Node Manager. Talk to him and select the ‘node management’ option from the conversation window.
This brings us to the node management screen. In the top left, you can see some basic information about the node as well as the option to invest two contribution points in order to unlock it. There’s a lot of information there, like temperature, that we don’t need to worry about as it mostly relates to gardening. If you already have two contribution points, great. If not, keep reading this guide, but you’re going to want to spend more time questing in order to get more contribution experience.
An immediate benefit to unlocking a node is an increase of drop rate for items in the area, which is very worthwhile if you plan on sticking around to kill monsters or gather resources by hand. If you can, always try to unlock a node that you intend to do any form of grinding in, as the long term benefits of increased item drops can really pay off.
Now that you’ve unlocked the Loggia Farm node, we’re going to need to unlock the sub-node affiliated with it, which will grant us access to Loggia’s potato fields. This will cost an additional contribution point.
Hiring Your First Worker
Now that we’ve unlocked Loggia Farm and its potato fields, let’s start working on our very first production chain. This one will be really simple to set up and won’t require a great deal of contribution points or effort. We’re going to be crafting the most sacred of liquids: beer.
Beer is fantastic for several reasons. One, I’m drinking some right now and it’s delicious. The other reason beer is great is because it restores the stamina of your workers, who will tire after a long day slaving in the fields for you. By getting your workers high on your own supply, you can keep them working longer while selling the excess beer on the market for a tidy profit. You might be wondering how we’re going to turn potatoes into beer. I don’t have an answer for you. It just works.
It’s worth mentioning that you could set out and harvest the potatoes yourself by running through the field and gathering them. By hiring workers to do it for you, you can save your time and energy for more interesting pursuits.
Now, let’s get some workers.
Back in Velia, we’re going to want to talk to Santo Manzi, the Work Supervisor, as he can help us get a worker for the fields. If you’re having trouble finding him, click on the NPC box in the top right of the screen and you can set a waypoint to him by selecting ‘Worker’ from that drop down menu. Once you talk to him, selecting the ‘contract worker’ option in the dialogue window will cost you five energy and will display only one random worker to hire. If you want to search for another, you’ll need to spend another 5 energy.
Workers have their own skills and characteristics, and they’ll also level up the more you use them, unlocking more skills. Don’t worry about this too much, they’ll be plenty of time to tweak all of this to create a buttery smooth beer operation. For now, just hire whichever worker looks best for you, keeping in mind that their race determines their basic stats. Giants have more stamina and can gather for longer before needing food or beer but they also move quite slow. Goblins are speedy but tire quickly, and humans are right in the middle.
Now that you have your worker, open up the map, click on the Loggia Farm node and then on the potato fields sub-node and that will bring up a window of your workers where you can see their stats and how long a single trip to gather potatoes will take. You can also change how many times they’ll repeat the gathering process to a maximum of their total stamina points as each trip will cost one point. It’s also worth noting that workers won’t continue to gather while you’re logged off, so keeping Black Desert Online running even if you’re away from the computer is ideal.
Once you’re ready, press ‘start work’. You’ll immediately see your worker represented on the map, slowly making their way to the farm. If you want, you can even follow him as all the workers owned by you and your guild are actual NPCs that move about in the world.
Go little guy, go!
Alright, gathering all those potatoes is going to take some time, probably around an hour depending on what race your worker is. While they’re toiling away for us, let’s move on to the next step.
On page two, how to buy your first house, brew beer with the fruits (and veg) of your (NPC’s) labour, and more.
Alice is at GDC, which is why it falls to me to ask in her place: WATYPWPATWPAWAPTPYPWAWPAPTPTP this weekend? If you need time to think about it, you can peruse our own selections below, with Joe and Medoly kindly standing in for Adam and Pip as they have done all week.
Joe: This weekend Iâ€™m heading to the Isle of Mull for a rescheduled trip that Storm Gertrude made impossible back in January. Iâ€™ve never been before, but Iâ€™ve heard itâ€™s lovely. I canâ€™t wait to relax in a tranquil setting, converse with some of the friendly locals, cook some delicious meals, do a spot of fishing, and perhaps even a little bit of farming. Of course Iâ€™ll be doing all of this in Stardew Valley on my laptop, while the real world outside passes me by.
Alec: I’m still bludgeoning my way (and tearing up my shins, as I had to trick the system into thinking I have more space than I do in order to use it) through Vive games and demos. It’s time to stop drawing massive neon space-cocks in Tilt Brush and try out Fantastic Contraptions physics oddities, for instance. I’m also told that Universe Sandbox Â² has a rudimentary but mighty impressive VR mode. Haven’t tried out Elite Dangerous on a VR headset with a usable resolution yet, either. There’s a ton of stuff to dabble with even before this thing is released to the world: I guess I’m going to be overwhelmed come April.
Melody: I help run a guild in Final Fantasy XIV, so I’ll surely spend at least a couple of hours being a catgirl. For me it’s as much a game as it is a place to hang out with friends so it doesn’t really get tiring even after months. I’ve also rediscovered the joy of jolly cooperation in Orcs Must Die 2, but this annoying debuff called “Getting a degree in Philosophy” is severely limiting my time.
Graham: I installed Black Desert Online five days ago and have yet to boot it up; I haven’t been back to The Division since last week and I’m craving it; and I’m pretty sure that Stardew Valley will be playable remotely over Chrome Remote Desktop, so I’m keen to give that a shot. But in all likelihood I won’t play anything because I’ll be too busy mucking around in Game Maker.
John: [Last week reader lowprices heard tell of John’s activities. “I heard a rumour that John was at GDC, roaming the halls in a coat made of skin, picking his teeth with his favourite gutting knife and bellowing â€œI HUNGERâ€ at passers-by.” Is it true? Is John now headed east at a terrifying pace, headed who-knows-where? Sound the alarm and warn us of your sightings below.]
Eric Musco went on the forums to post Bioware’s stance on squelch abused performanced by some guilds.
Sucks to be Squelched | 03.21.2016, 12:59 PM
Letâ€™s talk a little bit about our squelch system that is in the game. This system was implemented quite some time ago as a method for players to not only avoid filling up their /ignore list, but to also help in getting a lot of those pesky Credit Sellers out of chat. This has been very successful for us since its implementation as we have experienced a dramatic drop in this type of chat spam. Please continue to report Credit Sellers and any other spammers you encounter as it is helping!
Lately, weâ€™ve been receiving reports of this system being abused by players. Typically, the squelch abuse is in the form of Guild members targeting individual players or anyone in a rival Guild and deliberately impacting their game play. We take these type of abuses very seriously and as with any exploit, we will be taking appropriate action against anyone who participates. Depending on the severity of the abuse, action includes everything from warnings and suspension time to account closure. Please note, if this action is taken by a Guild, we will be particularly tough on Guild Masters and Guild Officers who coordinate, participate, or simply do not stop their Guild members from abusing the squelch system.
If you have been on the receiving end, what you must not do is retaliate! If you do, you have added yourself to the list of participants and you are putting your account at risk. If someone, or a group of users, has used squelch in an abusive way against you please file a detailed report with Customer Support. They will investigate and take the necessary action(s).
With all of this in mind, we are constantly looking at ways to improve this functionality. In the meantime, please use it wisely against spammers and advertisers/credit sellers, but please donâ€™t ruin the game play of legitimate players.